Skip to main content

Galactic Inheritors

The Steam Summer Sale is an evil plot an excellent opportunity to try the games you were curious about or didn't want to pay full price for. It's been my chance to pick up some of the 4X space games that have come out recently.

First up is Galactic Inheritors.

This is a cool and innovative little game. Some of the traditional mechanics are bare-bones, and the overall turn-by-turn flow is a bit clumsy, but the new stuff is interesting. In particular, your military ships are built by contract with private companies, and each company "levels up" on a skill tree; you can thus specialize each company in one area, though they only gain "XP" from building ships and ships are a big investment.

All in all, this game felt like something that I could get involved with and dig into, except for two factors. One is that the main screen color scheme is hard on the eyes - the grainy white background, like that of Distant Worlds when zoomed out only more so, is a short trip to eye fatigue. I think it's supposed to be a negative image of a starfield, but it doesn't succeed.

The other thing that led to short shrift for Galactic Inheritors is that Galciv 3 came on sale only a couple of days later. While I've had mixed opinions of the series, the appeal of playing a game with professional levels of usability design and thorough testing, and all the features I like most in a space 4X, was to much to resist. More on Galciv 3 shortly.

Comments

Popular posts from this blog

Looks like Nintendo may have gotten their head back into daylight this time

The Wii U was (IMO) a dumb idea that (factually) tanked, evidence that Nintendo had no clue how to follow up what made the Wii a breakthrough product. But it looks like they may have figured out what they are doing right with the 3DS, and how to really cash in on the new trend toward multiscreen entertainment at home without being needlessly expensive, asymmetrically lame on multiplayer, and totally separate from their successful handhelds. http://kotaku.com/heres-your-first-look-at-the-nx-nintendos-upcoming-con-1788004927

The little-known game I'm anticipating almost as much as T:ToN

I backed a project called "A House of Many Doors" a while ago on Kickstarter, and it now has a "Coming Soon" store page on Steam. This only matters because, unlike the normal case where every KS update seems like a "don't forget us please" marketing spiel, the ones on this have been insights into the author's ideas for how the game will be different and why he is making it. The backer update that accompanied the announcement about the Steam page is a great example, and I think maybe other folks might find it as intriguing as I do: "Without going too much into spoiler territory, the way to advance the main quest is by exploration itself. You need to gather a resource called 'Apprehensions,' representing your knowledge of the House and all its secrets and oddities. You can collect Apprehensions by writing poetry, discovering new locations, or completing side-quests. (Why did I choose this design? Well, I was fed up of the thing you g...

This sounds pretty amazing, unique, and intriguing

This sounds really amazing - something like Eternal Darkness only not horrific, in that the game reaches out from the screen to interact with the player out of character. In ED that deepened the horror and provided comic relief simultaneously; this sounds like it might feel differently to different people but still very cool I don't need to repeat the RPS article, I'll just link to it. https://www.rockpapershotgun.com/2016/12/12/oneshot-review/