If you're a TL;DR sort of person, here you go: Stellaris is not a 4X game at all. Its core design goes a completely different direction. It has some cool bits in it that will probably catch on in future 4X games, and by using mods to tune it I got a hundred or so hours of fun out of it before the honeymoon wore off, but in the long run it will likely be remembered as a non-4X game that was nonetheless a good influence on the genre. To go into more depth for those inclined: Pre-release, the big excitement about Stellaris was the hope for innovation in a 4X in ways to make the late game less of a grind - that period when you know you've won but the mechanics of getting the victory screen will take hours more. This was a bit of marketing poetry, or maybe outright disingenuous. At its core, Stellaris is not a 4X game. It's a pretty standard Paradox set-piece grand strategy game with a "1X" game bolted on the beginning to substitute for the real-world history t...
Comments, Observations, and Reviews about computer gaming from a looong-time gamer