Rounding out what I played on my vacation are a game I had for a while but hadn't played yet, and two that got updates. Guild of Dungeoneering This is a funky little game that I filled my "I've got a half hour before bedtime" niche until I found Infinite Space III. It's an interestingly meta game, because the story is about the development of your guild itself, with individual adventurers and their expeditions as events in the larger story. While a single adventurer might get lucky with their "battle scars" from completing missions, they are all doomed to die. But even in dying, they bring in some loot that funds improvements for your guild, and when they beat a quest they bring in lots of loot. In an oddly contrary way, though, having an adventurer succeed and hence survive can do you more harm than good, because once a quest is complete it is no longer available, and the difficulty curve on later dungeons is steep. The optimal way to play is ...
Comments, Observations, and Reviews about computer gaming from a looong-time gamer