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Winter Vacation III: Lighter Fare

Rounding out what I played on my vacation are a game I had for a while but hadn't played yet, and two that got updates.

Guild of Dungeoneering

This is a funky little game that I filled my "I've got a half hour before bedtime" niche until I found Infinite Space III.

It's an interestingly meta game, because the story is about the development of your guild itself, with individual adventurers and their expeditions as events in the larger story.

While a single adventurer might get lucky with their "battle scars" from completing missions, they are all doomed to die. But even in dying, they bring in some loot that funds improvements for your guild, and when they beat a quest they bring in lots of loot.

In an oddly contrary way, though, having an adventurer succeed and hence survive can do you more harm than good, because once a quest is complete it is no longer available, and the difficulty curve on later dungeons is steep. The optimal way to play is actually to extend each trip as long as possible, even to letting your pawns die because they pushed their luck. This will milk the most loot from each dungeon before it is closed off.

And even so, you need to be careful and strategic in how you expand your guild, working up one of the trees to better adventurers and better buffs.

In the end, the contrariness of strategic success by tactical stupidity is just too much tension for me, and I was glad to find a better short game to replace this one.

Renowned Explorers

Some nice balance tweaks and new content brought me back to this one over the break. I like this title, and while I've gotten most of the achievements I feel there's more play value in it. Sadly, in competition for my scarce gaming time though, I probably won't get back to it much.

Updates to Sorcerer King

Some very nice QoL changes, especially in starting units came out for this, and I gave it a play. Sadly, I really feel like I've played it out, at least for now. The range of starting choices just doesn't feel signficant enough to bring me back over and over again the way that MoM and MoO2 did.


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