I'm still playing stellaris in almost all my gaming time, and enjoying it, primarily because I've found and either used or stolen ideas from a bunch of mods that fix problems that are fixable. To be honest, some of these I like because they straddle the line carefully between moving it more toward a pure 4X game and losing the fresh voice in 4X coming from the Paradox grand strategy sauce. Some of the resource constraints pot such limits on early strategies that you are forced to let the early game become just the randomization step for a mostly static patchwork of essentially equivalent-powered empires, so the midgame looks just like one of their historical games. But removing them entirely is too much; I dial then down so the decisions of the early game become significant ones about how to grow my empire - how much physical expansion, how much infrastructure, how much defense - instead of meaningless firefighting while waiting for the static nap to evolve. But all that said...
Comments, Observations, and Reviews about computer gaming from a looong-time gamer