Skip to main content

Galciv 3

This one is a credible improvement in the series, even if the hyped up ship model building doesn't mean much (the actual ship design process and results are really unchanged from galciv 2, what's new there are just more cosmetic options).

The big meaningful changes are in the planetary economic model. Buildings are located in specific hexes on a randomized planet map, with adjacency bonuses that make clusters of related buildings important. Since even excellent planets have more unusable than usable hexes, it adds real depth to growth planning. And shifting all building bonuses to percentages makes the base population more important and population buildings as desirable as production or research or money.

The new scheme for shipyards is also a good idea that meshes well with the revised planetary economics, and the full integration of racial tech tech trees and the cleaned up alignment system work really well.

All that said, the game pace and flow are pretty similar to the rest of the series. Since my biggest complaint with galciv 2, even after the expansions, was how very blandly similar every game felt by mid game, with many hours left to play, I approached this one with low expectations.

I'm happy to say that I've gotten more out of galciv 3 than I expected; custom races and the variety of victory conditions have kept it interesting for several games. I think it will still eventually have the problem, but getting old after 100 or 200 hours is a very different beast than after only 40.

And one thing that's definitely great about Stardock is the quality; what was sold as a finished game really was finished, with no obvious bugs or horrible play problems.

Comments

Popular posts from this blog

This article didn't quite change my life, but it was the most worthwhile thing I've read in a while

I like the games I like, and I'm no longer in the business of making games, so in many ways this article is not to my address. But it was still really worth my time to read carefully. It never gets anywhere near the stupid misogynistic pseudo-editorial "defense of games" crap that I'm not naming to avoid the still-raging humans pretending to be flamebots, and it comes from the opposite, and very constructive direction. And it quotes Tim Gunn more than once, in a very on-topic way. Tim Gunn is an awesome individual, even though I doubt he's ever been in the same room as a videogame for long. http://www.gamesindustry.biz/articles/2016-11-07-video-games-are-boring

Can't write, must play Pillars of Eternity

OMFG, I've barely started the game and I'm already hooked and feeling alt-oholic. I only looked at character generation and the first few minutes of play last night, as I can't afford to miss a day of work just for a new game any more. But I'm already sure that this game is living up to high expectations. It's not perfect, there are some flaws that Rock, Paper, Shotgun already did a good job describing, but this is better than many of the game I've paid $60 for over the years. Going to be hard to tear myself away long enough to keep my wife and toddler from getting upset at me this weekend.

OK, Blogger is Moribund

Can't delete a spam comment, the UI for it is gone but the hell still says to look in the old place. Mobile UI is a mess, desktop UI doesn't work on Android. G+ seems to be on its way to shutting down. I loathe Facebook as a company and distrust giving them and chance to run code on my property. Google can't be trusted to leave a working product alone and working. Sigh.