Skip to main content

Stonehearth Early Access

First a disclaimer. The tiny company developing this game is made up of friends and former coworkers, so I can't claim a total lack of bias.

That said, I have a very positive impression of what this game will be like when it's done.

At first blush it seems like a prettier, less intense version of Dwarf Fortress, and I think that's a fair comparison but not a fair accusation.

As the blurb I saw in the stream store mentions, there's less of an overarching story and a lot more room for personalization. Their main goal is that you can grow your own personalized town, with as distinctive a visual and mechanical identity as you want to put effort into.

In Dwarf Fortress there is a constant stream of events - attacks, natural disasters, the arrival of immigrants with special demands. You rarely have any time to just enjoy building your town.

In Stonehearth, even if you play in the normal mode instead of the sandbox one, the number and pacing of such things is much less of a distraction. The attacks, especially, are there to test the quality of your planning and decisions, not to create crises where your town might be destroyed despite your attempts to prepare.

Even with the limitations and problems of very early early access, I'm finding this game scratches my Builder itch in a really satisfying way.

Comments

Popular posts from this blog

New Stellaris patch - the power of a name, the sadness of the lame

Paradox just shipped a free update to Stellaris featuring a story written by Alexis Kennedy. That's enough to get me to think about trying it again. I checked out the patch notes, and I see a lot of clean up of things that bugged me about the game. But wait a minute. These are the notes for the fourth major patch, and they clean up things that were wrong (sometimes obviously) from the start? I'll chalk it up to development priorities; certainly there was a lot missing that needed to be added, and since the main point of the game is to look like a 4X while actually being a 1X bolted on to a standard Paradox set-piece political game I guess problems with the other three Xes were not as high a priority. I'm certain I'll try Stellaris again at some point, especially if they get more good writers in on making snippets for it. But I doubt it will ever really be my kind of game.

GW2 Heart of Thorns, after some serious play time

The first week or two after Heart of Thorns went live, I was a bit disappointed. Playing on, first because four of my friends and I always play together on Mondays, I got a little more of a philosophical handle on how the expansion changes the game, and I'm no longer ambivalent about having bought it - I love some parts, and I just had to learn that the "different kinds of fun as you feel like it" game design is now painted in broader strokes - especially you should only go into one of the new zones if you feel like the activity that is going on in it. Roughly speaking, HoT adds four things to the game: A new character class, a new "elite" subclass for each class, a new form of progression at L80, and a bunch of new zones with their story. Of these, the zones are the most visible and important, and the mastery tracks are the most novel and IMO successful, so I'll leave those for last. In thinking about these changes together, I think I see a philosophica...

Can't write, must play Pillars of Eternity

OMFG, I've barely started the game and I'm already hooked and feeling alt-oholic. I only looked at character generation and the first few minutes of play last night, as I can't afford to miss a day of work just for a new game any more. But I'm already sure that this game is living up to high expectations. It's not perfect, there are some flaws that Rock, Paper, Shotgun already did a good job describing, but this is better than many of the game I've paid $60 for over the years. Going to be hard to tear myself away long enough to keep my wife and toddler from getting upset at me this weekend.