Skip to main content

A brief note on the latest backer update from Torment: Tides of Numenara


The latest backer update went into some detail about the way character generation is handled in-game. I like this approach, and it sounds like they're doing it right.

But the tone of the post really annoyed me. The writer acted as if they were inventing all of this stuff new, when in fact what they describe is exactly what pretty much all the Elder Scrolls games have done starting with Morrowind, and is also evolutionarily related to the "fortune teller" character generation used in several Ultimas (though that actually devolved over time; by Ultima 7 it was very perfunctory).

I find it hard to believe that the senior folks at Obsidian are ignorant of two major families of CRPG. I find it more likely that the marketer who wrote the piece was less than fully engaged in gaming. Either way, it's a huge mar on the face of a team and product that I'm eagerly awaiting.

Doing something right, yay.
Acting as if nobody had done it before, boo.

Comments

Popular posts from this blog

New Stellaris patch - the power of a name, the sadness of the lame

Paradox just shipped a free update to Stellaris featuring a story written by Alexis Kennedy. That's enough to get me to think about trying it again. I checked out the patch notes, and I see a lot of clean up of things that bugged me about the game. But wait a minute. These are the notes for the fourth major patch, and they clean up things that were wrong (sometimes obviously) from the start? I'll chalk it up to development priorities; certainly there was a lot missing that needed to be added, and since the main point of the game is to look like a 4X while actually being a 1X bolted on to a standard Paradox set-piece political game I guess problems with the other three Xes were not as high a priority. I'm certain I'll try Stellaris again at some point, especially if they get more good writers in on making snippets for it. But I doubt it will ever really be my kind of game.

The highest bang-for-buck thing in Fallout 4

So, I had a hankering for some first-person murder hoboing the other day just when Steam put Fallout 4 on sale, so I gave up my plan to wait for the GOTY edition. It's mostly living up to my expectations, good and bad, based on reviews and on previous Bethesda games. The ostensible plot hook (lost baby) is completely underwhelming (sorry, clicking a blob of pixels a couple times can't compare to bonding with a real baby) but irrelevant to the game anyway. The main plot sounds potentially less stupid than the one for FO3. The settlement stuff is not quite as bolted onto the side of the game as I expected - taking time and perks to improve your settlement network can pay off in upgrade mats. But the thing that surprised me most pleasantly was remarkably simple. If you choose a somewhat common name for your character, the voiced robot butler will actually call you by name (http://fallout.wikia.com/wiki/Codsworth/recognized_names). I didn't know this going in, and my first ...

Can't write, must play Pillars of Eternity

OMFG, I've barely started the game and I'm already hooked and feeling alt-oholic. I only looked at character generation and the first few minutes of play last night, as I can't afford to miss a day of work just for a new game any more. But I'm already sure that this game is living up to high expectations. It's not perfect, there are some flaws that Rock, Paper, Shotgun already did a good job describing, but this is better than many of the game I've paid $60 for over the years. Going to be hard to tear myself away long enough to keep my wife and toddler from getting upset at me this weekend.