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Grim Dawn

After two plays through XCOM 2, in giving that a rest, just in time for the release of Grim Dawn.

I kick-started this one, and though it failed to pull me away from Path of Exile while in beta, the complete game is more satisfying.

Also, PoE league endings (which dump all your characters and stash contents into the base league) generally flush most of my interest, it's so anticlimactic to see the cool bestest loots, fruits of your labors, suddenly just drops in the bucket of what you've seen throughout the life of the game.

Back to GD: The influence of the folks who worked on Titan Quest is very obvious, especially in the class and skill system which is pretty much a straight port. But the interesting addition of a Wild West flavor, and a bit of effort into various types of storytelling makes it more appealing to my current tastes, and the clean integration of firearms with magic is cool.

Despite the similarity in the shallow high concept description, the setting is not much like the Weird West. It's more unique, perhaps better described as Wild West Zombie Apocalypse with Magic.

And although the innovations in game mechanics are easy to overlook at first, this is a more mature and modern game than its close cousins like Diablo II and Titan Quest.

Back to shooting zombies and cultists while my nature spirit buddies chew on them...

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