Skip to main content

Still playing fallout 4...

Well, I've put quite a few hours into the game, and it's still a mixed bag. It definitely has the Bethesda addictive magic, with always something to find over the next hill or in the next ruin.

I'm warming to the settlement subgame to some extent. There are some UI/UX pain points with the way it's shoved into a completely different game engine. Most notably, there is no way to see what your actual stocks of a resource are except when you are about to build something that uses it. The feature to "tag" resources that you need to build something so junk that would yield them is highlighted during exploration is decent (especially if you take the otherwise unexciting Scrapper perk, or use the console to cheat it on) - but there's no fine control. Certain rare resources I'd always like to see highlighted, and some common ones I don't really want highlighted except when I'm actually low on them.

I think the mods available on the PC are also a must-have thing. I can't imagine playing on a console where there's no way to fix the quest bugs, or the surprisingly dim settlement lighting, or the fact that your companions don't even try to sneak when you do.

I'm actively annoyed by the second DLC, too, though for $5 it's not as insulting as if they charged more. You get:
 * Settlement objects that modders have pretty much already provided. Some of these are such glaring omissions that one wonders if they were deliberately held back for the DLC, while a couple are practically PTW, like the radiation cleanser device.
 * A half-implemented and mostly broken system for "capturing" creatures to use for settlement defense or arena fights
 * A (totally broken by every account I've read) system for adding a deathmatch arena to your settlement.

The first DLC was much more worthwhile, not very buggy, and while they took the cheap approach of using a radio message to start the questline, it's decent enough and I felt I got my money's worth. That said, here too the PC modders have covered the big flaws in the product, namely all the existing robotic allies (Codsworth and Curie, the robots in Greygarden, the robot from Covenant) that Bethesda didn't retrofit to be used in the robot workbench.


But the biggest irony so far is still related to the main plot. There's a really nicely done, engaging child character in Vault 81. In only about 10 minutes of screen time, you really establish a relationship with him that motivates you to not only go to his rescue (duh, murder hobo doesn't need much reason) but even make a small sacrifice to save his life. This in contrast to the uninteresting, poorly animated blobby rubber-doll thing that's supposed to be a baby, that you interact with once by clicking on it and once by clicking on a nearby object, and that's supposed to drive you to quest through nuclear-devestated wastelands.


Comments

Popular posts from this blog

New Stellaris patch - the power of a name, the sadness of the lame

Paradox just shipped a free update to Stellaris featuring a story written by Alexis Kennedy. That's enough to get me to think about trying it again. I checked out the patch notes, and I see a lot of clean up of things that bugged me about the game. But wait a minute. These are the notes for the fourth major patch, and they clean up things that were wrong (sometimes obviously) from the start? I'll chalk it up to development priorities; certainly there was a lot missing that needed to be added, and since the main point of the game is to look like a 4X while actually being a 1X bolted on to a standard Paradox set-piece political game I guess problems with the other three Xes were not as high a priority. I'm certain I'll try Stellaris again at some point, especially if they get more good writers in on making snippets for it. But I doubt it will ever really be my kind of game.

The highest bang-for-buck thing in Fallout 4

So, I had a hankering for some first-person murder hoboing the other day just when Steam put Fallout 4 on sale, so I gave up my plan to wait for the GOTY edition. It's mostly living up to my expectations, good and bad, based on reviews and on previous Bethesda games. The ostensible plot hook (lost baby) is completely underwhelming (sorry, clicking a blob of pixels a couple times can't compare to bonding with a real baby) but irrelevant to the game anyway. The main plot sounds potentially less stupid than the one for FO3. The settlement stuff is not quite as bolted onto the side of the game as I expected - taking time and perks to improve your settlement network can pay off in upgrade mats. But the thing that surprised me most pleasantly was remarkably simple. If you choose a somewhat common name for your character, the voiced robot butler will actually call you by name (http://fallout.wikia.com/wiki/Codsworth/recognized_names). I didn't know this going in, and my first ...

This article didn't quite change my life, but it was the most worthwhile thing I've read in a while

I like the games I like, and I'm no longer in the business of making games, so in many ways this article is not to my address. But it was still really worth my time to read carefully. It never gets anywhere near the stupid misogynistic pseudo-editorial "defense of games" crap that I'm not naming to avoid the still-raging humans pretending to be flamebots, and it comes from the opposite, and very constructive direction. And it quotes Tim Gunn more than once, in a very on-topic way. Tim Gunn is an awesome individual, even though I doubt he's ever been in the same room as a videogame for long. http://www.gamesindustry.biz/articles/2016-11-07-video-games-are-boring